London D&D Meetup Games
13:30 to 18:00
Games for the D&D Meetup will be mustering from 13:30 of the day, GM's will be present from 13:00 and we recommend getting to the room earlier than 13:30 where at all possible.
Game 1
System: D&D 5th edition
DM: Marc Tan
Adventure name: Planescape: An Ill Wind
Description: Lost in the Outlands, desperate adventurers make a fiendish pact to find their way home. They must cross the Far Realms and return with a lost god and its cold, cold vengeance.
Game 2
System: D&D 5th edition
DM: Mark Coates
Adventure name: Dungeon of the Mad Mage (5th level)
Description: A rich noble seeks the party’s aid. Her son, with his adventuring party, has gone missing. This disappearance brings your party to the Yawning Portal and therefore to the Dungeon of the Mad Mage! Can the party find her son, solve the Mad Mage’s puzzles and escape the fiendish monsters that beset his dungeon?
Game 3
System: D&D 5th edition
DM: Beth Anderson
Adventure name: Lost Mine of Phandelver
Description: 500 years ago, clans of dwarves and gnomes prospered from the abundant riches from what was known as Wave Echo Cave. This cave contained the Forge of Spells where objects could be made into magical items. Orcs from the north attacked the cave and in a last-ditch attempt to save themselves, the cave entrance was collapsed and the location of the cave passed into memory.
Recently a dwarf claims to have found the location of Wave Echo Cave, triggering a response from The Black Spider; an evil entity set on controlling the wealth to be found within the cave. The dwarf is missing and his map gone. Can the adventurers unravel the mysteries to find the location of Wave Echo Cave before it is too late?!
Game 4
System: D&D 5th edition
DM: Phil Mattocks
Adventure name: Arcadia: Where The Deerfolk Are
Description: The four forests once lived in peace and tranquility until the exiled drow matriarch Kassiopeia invaded the Forest of Lost Souls 60 years ago, enslaving the deerfolk living there and creating a platform for her dark machinations.
The time for liberation is now, as each forest bands together finally to take back their brethren’s land and force the drow out.
As their army approaches, a group of adventurers have been tasked to enter from the other side, to reach deep into the forest and strike at the enemy’s heart. Will they succeed and save the forest? Or will Kassiopeia’s plans come to fruition?
Game 5
System: D&D 5th edition
DM: Ivan Atanasov
Adventure name: Rime of the Frostmaiden (5th level)
Description: Icewind Dale has become trapped in a perpetual winter. The goddess Auril prevents the sun from rising while her minions terrorize the people of Ten Towns. But a handful of heroes have taken it upon themselves to keep the fires of civilization burning for a little longer. They must now venture into ruins long buried beneath the tundra, searching for magic that may provide the Ten Towns with warmth or food, or maybe even a weapon to fight Auril...
Game 6
System: D&D 5th edition
DM: Matthew Hayes
Adventure name: A Single, Small Cut (3rd level)
Description: The party is caught in a storm and takes refuge in a small church. What could possibly go wrong?
Game 7
System: D&D 5th edition
DM: Katherine Welsford
Adventure name: Skyhold Tower Escape (5th level)
Description: A flying tower is falling—and the City of Neverwinter is directly beneath it! The city’s steward, Belifrey Evencott, makes the party an offer they can’t refuse. Can the party stop the tower in time?
Game 8
System: D&D 5th edition
DM: Elisa Zallio
Adventure name: The Fey Queen’s Challenge (5th level)
Description: Every year, at Summer Solstice, the Fey Queen and her Court party in the Forest near the little town of Mudworth. Rumour is, she will offer the chance to a group of heroes to gain fame and riches beyond their imagination! Do you feel lucky?
Game 9
System: D&D 5th edition
DM: Chris Matthews
Adventure name: Felix’s Fixers (3rd – 4th level)
Description: Having retrieved the stolen Book of a Thousand Stars from Hornskull Manor, Felix’s group of mercenaries return it to the library of Candlekeep. With newly acquired secret knowledge of the power behind the enigmatic extremist group known as The Keepers, the mercenary group must carefully navigate the political and social machinations of Candlekeep to prevent The Keepers from gaining the power to restrict magic and decide who uses it!
Game 10
System: D&D 5th edition
DM: Eddy Anderson
Adventure name: Sunless Citadel: The Evil that Grows Beneath the Earth (1st level)
Description: Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer. Some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road – but they never returned. Does the party have the courage to follow in their footsteps into a mysterious dungeon where evil has taken root?
Game 11
System: D&D 5th edition
DM: Zoë Van de Voorde
Adventure name: Princes of the Apocalypse: Secret of Slumber Hills/Feathergale Spire (3rd level)
Description: The party is resident in a small town called Red Larch in the Dessarin Valley of Faerûn. The mayor has heard rumours that an abandoned tower has new occupants, and he needs brave heroes to investigate!
Game 12
System: D&D 5th edition
DM: Kat Gregory
Adventure name: Scattered Realms of Galdorcraft
Description: The world is left scarred by the strange and dangerous magics left from an ancient society of ruling mages that corrupts land, folk and beasts. This leaves the modern societies feuding over religion, magical freedom, and power. Our adventurers, far from where they grew up, are trying to make their way in a strange and unfamiliar land!
System: D&D 5th edition
DM: Marc Tan
Adventure name: Planescape: An Ill Wind
Description: Lost in the Outlands, desperate adventurers make a fiendish pact to find their way home. They must cross the Far Realms and return with a lost god and its cold, cold vengeance.
Game 2
System: D&D 5th edition
DM: Mark Coates
Adventure name: Dungeon of the Mad Mage (5th level)
Description: A rich noble seeks the party’s aid. Her son, with his adventuring party, has gone missing. This disappearance brings your party to the Yawning Portal and therefore to the Dungeon of the Mad Mage! Can the party find her son, solve the Mad Mage’s puzzles and escape the fiendish monsters that beset his dungeon?
Game 3
System: D&D 5th edition
DM: Beth Anderson
Adventure name: Lost Mine of Phandelver
Description: 500 years ago, clans of dwarves and gnomes prospered from the abundant riches from what was known as Wave Echo Cave. This cave contained the Forge of Spells where objects could be made into magical items. Orcs from the north attacked the cave and in a last-ditch attempt to save themselves, the cave entrance was collapsed and the location of the cave passed into memory.
Recently a dwarf claims to have found the location of Wave Echo Cave, triggering a response from The Black Spider; an evil entity set on controlling the wealth to be found within the cave. The dwarf is missing and his map gone. Can the adventurers unravel the mysteries to find the location of Wave Echo Cave before it is too late?!
Game 4
System: D&D 5th edition
DM: Phil Mattocks
Adventure name: Arcadia: Where The Deerfolk Are
Description: The four forests once lived in peace and tranquility until the exiled drow matriarch Kassiopeia invaded the Forest of Lost Souls 60 years ago, enslaving the deerfolk living there and creating a platform for her dark machinations.
The time for liberation is now, as each forest bands together finally to take back their brethren’s land and force the drow out.
As their army approaches, a group of adventurers have been tasked to enter from the other side, to reach deep into the forest and strike at the enemy’s heart. Will they succeed and save the forest? Or will Kassiopeia’s plans come to fruition?
Game 5
System: D&D 5th edition
DM: Ivan Atanasov
Adventure name: Rime of the Frostmaiden (5th level)
Description: Icewind Dale has become trapped in a perpetual winter. The goddess Auril prevents the sun from rising while her minions terrorize the people of Ten Towns. But a handful of heroes have taken it upon themselves to keep the fires of civilization burning for a little longer. They must now venture into ruins long buried beneath the tundra, searching for magic that may provide the Ten Towns with warmth or food, or maybe even a weapon to fight Auril...
Game 6
System: D&D 5th edition
DM: Matthew Hayes
Adventure name: A Single, Small Cut (3rd level)
Description: The party is caught in a storm and takes refuge in a small church. What could possibly go wrong?
Game 7
System: D&D 5th edition
DM: Katherine Welsford
Adventure name: Skyhold Tower Escape (5th level)
Description: A flying tower is falling—and the City of Neverwinter is directly beneath it! The city’s steward, Belifrey Evencott, makes the party an offer they can’t refuse. Can the party stop the tower in time?
Game 8
System: D&D 5th edition
DM: Elisa Zallio
Adventure name: The Fey Queen’s Challenge (5th level)
Description: Every year, at Summer Solstice, the Fey Queen and her Court party in the Forest near the little town of Mudworth. Rumour is, she will offer the chance to a group of heroes to gain fame and riches beyond their imagination! Do you feel lucky?
Game 9
System: D&D 5th edition
DM: Chris Matthews
Adventure name: Felix’s Fixers (3rd – 4th level)
Description: Having retrieved the stolen Book of a Thousand Stars from Hornskull Manor, Felix’s group of mercenaries return it to the library of Candlekeep. With newly acquired secret knowledge of the power behind the enigmatic extremist group known as The Keepers, the mercenary group must carefully navigate the political and social machinations of Candlekeep to prevent The Keepers from gaining the power to restrict magic and decide who uses it!
Game 10
System: D&D 5th edition
DM: Eddy Anderson
Adventure name: Sunless Citadel: The Evil that Grows Beneath the Earth (1st level)
Description: Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer. Some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road – but they never returned. Does the party have the courage to follow in their footsteps into a mysterious dungeon where evil has taken root?
Game 11
System: D&D 5th edition
DM: Zoë Van de Voorde
Adventure name: Princes of the Apocalypse: Secret of Slumber Hills/Feathergale Spire (3rd level)
Description: The party is resident in a small town called Red Larch in the Dessarin Valley of Faerûn. The mayor has heard rumours that an abandoned tower has new occupants, and he needs brave heroes to investigate!
Game 12
System: D&D 5th edition
DM: Kat Gregory
Adventure name: Scattered Realms of Galdorcraft
Description: The world is left scarred by the strange and dangerous magics left from an ancient society of ruling mages that corrupts land, folk and beasts. This leaves the modern societies feuding over religion, magical freedom, and power. Our adventurers, far from where they grew up, are trying to make their way in a strange and unfamiliar land!