Morning Games
09.00 to 13.00
Room Allocation Spreadsheet
The spreadsheet below contains all the games running and the rooms to which they are assigned. The team on floor two will also have copies of this and will be able to advise if you cannot find your game or your GM has not yet arrived.

games_to_rooms_website.xlsx | |
File Size: | 14 kb |
File Type: | xlsx |

morning_games_allocation.pdf | |
File Size: | 71 kb |
File Type: |
GM: Devin Watkins
Game: Acting up in Lankhmar
System: Dungeon Crawl Classics
Description: A corrupt Duke of Lankhmar's foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of 'The Fiascos of Duke Hogfat.' With nobody else to turn to, the troupe hires you as their evening's protectors. Will the play end in a standing ovation or will the Duke and his thugs bring down the house on the troupe and their defenders?
This is a level 2 adventure for Dungeon Crawl Classics. Pre-gens will be provided.
GM: Andrew Gardner Blatch
Game: The White Devil
System: Call of Cthulhu 5th
Description: Players are members of the crown’s Black Company, tasked with tackling heresy and treason. The company must escort a foreign dignitary through Northumberland and to safety, whilst maintaining secrecy at all costs.
Set in the latter years of Elizabeth I reign, during a dark period of unrest and huge social change, this is a Candlelight adventure featuring violence, evil and insanity.
Pregens provided.
GM: Ian Sandford
Game: The Camping Trip
System: Call of Cthulhu
Description: In August 1927, the “Three Musketeers” Hilda M. Kurth, Kathleen M. Norris and Catherine E. Robbin completed the Vermont Long Trail, a hiking trail stretching 273 miles along the spine of the Green Mountains to much media attention.
A year later, you and your friends inspired by the intrepid trio are intending to follow in their footsteps along the trail and into the wilderness
GM: Julian Hayley
Game: New Years Evil
System: Dungeon Crawl Classics
Description: Get ready for XCrawl, the live-on-pay-per-view death sport RPG, now powered by the unstoppably old-school (and soon to be published) XCrawl Classics. This holiday season, XCrawl is breaking open a bottle of over-the-top dungeon crawl insanity, and serving up some New Year's Evil.
Strange things are afoot in Toronto! The spirit of the New Year is driving the Gods to drink, whipping the fans into a frenzy, and inspiring the staff the staff to start the party before the team even makes it into the green room! Can a low-level squad, faced with shady jousters, wet jesters, hell pugs, and cubicle zombies - not to mention poetry, puzzles, and traps galore-survive to ring in the New Year? And will the sponsors still pick up the tabnow that the dungeon has gone mad?
Start the countdown! Nunc est bacchandum atque Xcrawl ludendum !
GM: Liam Mills
Game: Epoch
System: Homebrew
Description: EPOCH is a game for 2-4 players, in which players take the role of of a prehistoric tribe of fantasy creatures in the stone age land of Erwa. Players must work together to survive against dinosaurs, spirits, neighbouring tribes, and harsh conditions.
The game runs on its own simple system - all rolls use a maximum of 2d6 and character creation is a ten minute process. The game is rules-light and designed to be as streamlined as possible for players of all experience levels.
GM: Richard Talbot
Game: Anytime, Anywhere, Anyhow
System: Mongoose Traveller
Description: In the dangerous world of interstellar travel, one organisation promises to aid its members, "Anyhow, Anywhere, Anytime".
As 12 Travellers Aid Society (TAS) members get caught in a Red Zone natural disaster, TAS Member Outreach Services are called upon to deliver that promise. With a limited supply of duck-tape, no string and and a severe lack of towels, will the TAS Team be able to save the day. TAS loves it when a plan comes together.
Anyhow, Anywhere, Anytime is a Mongoose Traveller scenario for 2023 cons from BITS.
Themes - disaster rescue, poverty, VIP service, war
GM: Simon Barns
Game: Sins of the Fathers
System: Chivalry and Sorcery 5E
Description: The baron’s eldest son Almeric (named after his grandfather, a warrior of legendary prowess) is like most healthy young men—hot-blooded and occasionally too reckless for his own good. His adventurous spirit would be difficult to curb even if his father wanted to, so instead Aldred gives Almeric free rein for his exploits and only ensures that he takes along a few trusted companions to keep him out of trouble. His permanent ‘minder’ is Sir Grisso, an old knight who has been in the family’s service even in the days of Aldred’s father. For the latest hunting trip, you have also been sent along.
Such trips are usually uneventful...
A classic Dragon Warriors scenario being run under Chivalry & Sorcery 5th edition.
No knowledge of either system is necessary - all will be explained at the table.
Expect a tale of adventure, betrayal, and chickens coming home to roost.
Pregens will be handed out at the table
GM: Ryan Blake
Game: The Lock of Time
System: Doctor Who 2nd
Description: The multiverse is on the verge of collapse!
A Crisis so big only multiple Doctors can even hope to stop it!
A multitude of enemies, all of time and space on the verge of destruction, only one time lord can stop it, will it be you/them/us?
GM: Bruce Cunnington
Game: Beyond the Silver Scream
System: Dungeon Crawl Classics
Description: "Players begin as high school kids in the mid-'70s - early-'80s who go to the local seedy theater to catch the premiere of the new horror flick "Screaming Sorority Girls from Planet Playtex". But the horror isn't confined to the screen! And the special-effects are all-too-real. So take a seat and brace yourself for an adventure where the director isn't the only one doing the cutting!"
This is a level zero 'funnel' adventure for Dungeon Crawl Classics RPG. Pregenerated characters provided. Players who wish to sign up for both my games can level up surviving characters to take part in my afternoon game - Shadow of the Beakmen!
GM: Peter Lattimore
Game: Beacon of the Lost Realm
System: Homebrew
Description: Setting out from the town of Emberwatch our heroes will journey across the Wild Lands to reach the tumbledown lighthouse seen on the nearby headlands. Lord Emberblade has charged them with relighting the beacon therein, to aid further reinforcements coming up the coast from Pargranin.
GM: Feroze Khan
Game: The Thing with Circulus Station
System: Mongoose Traveller 2E
Description: "Set on the outskirts of the great Imperium the you, Traveller, step into the worn-out boots of disgruntled employees of a faceless mega-corporation. These weary workers have finally had enough of their underpaid and overworked lives, and a chance for freedom and riches beckons in the form of a daring interstellar mission."
I'm a new GM and looking to run a game of Traveller. It will feature a mix of roleplay and combat. There may also be space combat. New players are welcome.
This will be my first time running at a convention so all I ask for from players, is a bit of patience and a whole lot of adventuring spirit.
Are you looking for a good sci-fi adventure like Firefly or the Expanse?
Sign up Travellers!
GM: Tom Willliams
Game: Operation Sigmund
System: Delta Green
Description: A group of seemingly different people wake up in the Adirondack mountains. They all remember being the same special forces soldier. A mysterious benefactor, a chance to save themselves. But can they uncover what happened to them? What will you do when "you" is an unknown quantity?
Delta Green is a game of Conspiracy, Espionage and Personal Horror, featuring agents desperately trying to keep the world safe the terrible things that lurk behind reality for one more day. Think Lovecraft does the X Files, with a healthy does of John le Carré. This self contained scenario, including pre generated characters, should serve as a good introduction to the world for new players or an interesting tale within it for the experienced.
Delta Green frequently touches on potentially difficult themes. We will use lines and veils and the X-Card to help keep everyone safe. The scenario includes the following potential triggers:
*
*
Suicide
Loss of identity
GM: John Wilson
Game: Dark Territory
System: The Mecha Hack
Description: On the waterworld of Ryūjin, great cargo vessels ply the trade lanes between the island cities. When the crew of the Leatherback answer a distress call, they find themselves tangling with a rogue clan of mecha pirates.
GM: Bruce Laing
Game: Tales of the old West
System: Year Zero Engine
Description: Tales of the Old West isa Historical Fiction game set in the 1870s of America. Set in a newly formed cattletown in Texas, a regular weekly poker group will find their friendship put to the test through one trying night of events.
TAGS/THEMES: Historical, Western, Drama, Violence, Gambling
As this is a historical fiction game, the following trigger warnings are called: Potential Racism, Discrimination against Women.Harm to Animals
The 'X' card safety tool will be in play
GM: Jim Heru
Game: The Bot with the Yellow Bandana
System: Bots N Pieces
Description: The Bot with the Yellow Bandana
Wacky-Wild-West with Robots!
4 Players - D20 Set of Dice - Pencils - Kids/Families 10+
Pregenerated Characters provided, no experience necessary in the system.
GM: Phil Lucas
Game: 5_04 – Equal Exchanges
System: PFS2E
Description: A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Since the defeat of Aslynn, the Waterfall has become more of a staple around the Grand Lodge, starting to hold strange, isolated meetings with leadership and seemingly putting together some plan. Her most recent request is that a team of Pathfinder agents journey to Hwanggot and meet with the underworld dragon, Valashinaz as a introductory team. Venture-Captain Yi Da Som arranged the meeting through Valashinaz's kobold assistant, Purepurin. Unfortunately, between then and the PCs arriving, Purepurin forgot about them in the midst of pickling recipes from goblins and creepy crawlies invading the vaults! It's up to the PCs to help Purepurin bring Valashinaz's vaults under control while she summons the dragon to ensure these introductions go off without a hitch!
This adventure is the first part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration. This arc will be continued in PFS2 #5-09 (for levels 5-8), PFS2 #5-11 (for levels 7-10), and PFS2 #5-18 (for levels 9-12).
GM: Andrew Hicks
Game: 2-24 Shadows Last Stand
System: PFS
Description: A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).
The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself.
GM: Kate
Game: Trouble in Space
System: No Thank You Evil
Description: Transporting your buddy on a spaceship looks super easy. Except maybe things are not as they seem. Gather your friends and prepare for Trouble in Space!
GM: Phil Callan
Game: Bitter Seeds
System: Cypher System
Description: Raiders, radiation, and other threats of the post-apocalyptic wasteland—including a mysterious warlord with no face—stand between you and a before-times seed bank with life-saving grain.
GM: Andrew Walter
Game: Whalgravaak’s Warehouse
System: Troika
Description: For centuries since his death the warehouse of the cruel logistics wizard Whalgravaak has stood in a bad district of Troika city, condemned by The Autarch to remain shut. Within its umber walls creeping horrors and criminal types lurk amongst teetering piles of forgotten goods...
Your mission now takes you within - bring your powers of magic, might and wit to survive the perils of WHALGRAVAAK's WAREHOUSE!
A convention-tweaked version of the new Troika module!
GM: Dan Marriott
Game: The Things we believe in
System: Wrath and Glory
Description: A middle sector manufactory has seen a decline in productivity and the Lord Militant of Gilead prime has beard enough excuses, you are a inquisitorial group sent in to find out what is going on.
A game set in the Warhammer 40k universe.
GM: Dimitri K
Game: The Case of the Murderous Mansion
System: Monsters and other childish things (ORE)
Description: A batch of creepy orphans, with all their troubles and faulty memories and strange powers, is moving in to a wing of Candlewick Manor and not liking it at all. Can they figure out what’s so wrong with their new living quarters — and keep themselves living while they’re at it?
This scenario is an introduction to The Dreadful Secrets of Candlewick Manor, a campaign setting for Monsters and Other Childish Things, which sees doleful foundlings with murky pasts in a great, dreary orphanage filled with dangerous truths.
Pre-generated characters will be provided. This game uses 10 D10 per player, which can also be provided. Experience with the game system isn't required.
Themes: Violence, Madness, Rejection by society, Orphanhood. X Card will be used.
GM: Roger Sorolla
Game: Ernies Dungeon Museum
System: Basic D&D
Description: A dungeon adventurer, Ernie Wyver, built an underground museum outside of town to showcase his adventures and findings. You are newly arrived in town and eager to see it, though the townspeople don't seem much interested, perhaps because they didn't much like Ernie.
There's no such thing as a haunted museum, right?
You can't take valuable exhibits out of the museum, right?
Museums are safe and friendly places to visit, right?
GM: George Dolby (RP Haven)
Game: The Second Confirmation
System: Pathfinder 2
Description: Pathfinder Society initiate goes missing on their Confirmation mission to become a fully-fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group Confirmation in order to spearhead a rescue. It’s up to a new generation of heroes to save one of their own, and potentially make a few big discoveries along the way!
GM: Adam Taylor
Game: Mythridia
System: Fate Core
Description: Mythridia is a land in the skies. Its human inhabitants live upon rocky spurs and plateaus that arise from the surface of their world. Below these heights, are plunging ravines filled with swirling fog and stalked by powerful predators.
Mythridia is a land filled with flying fantastical creatures - griffons, manticores, wyverns, perytons, rocs, etc. - and the best way to explore it, is to take the skies on the back of one.
Players will do just that, flying their winged beasts into the unknown, in order to explore rumours of a mysterious, and deadly new predator.
Pre-gen characters will be provided. No prior knowledge of the Fate sytem is required.
GM: Chirag Asnani
Game: Snakes at the Swayamvara
System: Pathfinder 2
Description: Nothing says fun like a big Desi wedding! Yami Kiājan is an ambitious woman who planned to attempt the entrance trials for the Monastery of Unfolding Wind, but she's suddenly decided to announce a Swayamvara instead—a series of challenges in which nobles compete for her hand in marriage. What caused her to give up her dream? And can you help her childhood sweetheart Jasveer unearth the truth and maybe win the Swayamvara along the way?
A 4th level adventure where our heroes delve into the splendor, the action and the intrigue that comes in this exciting mix of Hindu mythology and the great big Desi wedding.
GM: Benoit Felten
Game: Macchiato Monsters
System: Dungeon Inc
Description: Dungeon, Inc. is a soon to be published English language version of the award winning French RPG Donjon & Cie. In this game, the players work for Dungeon, Inc. a company whose mission is to attract adventurers to the Dungeon, loot them and take their stuff. Blending the best of dungeonverse tropes and the worst of modern corporate culture, think D&D version of The Office. You will laugh, you will gnash your teeth, and if you're good enough you will pass the test to become a full-fledged employee.
GM: Dan Melgar
Game: Living Arcanis
System: In plain sight
Description: When her young page has gone missing, Calista val’Sheem, a senator from Savona, requests your help to investigate his disappearance. Can you find the missing boy and what evil lies hidden in plain sight?”
An Introductory adventure optimized for 3rd-level characters; playable by characters of any level.
GM: Paul fornier (RP Haven)
Game: We are Grrr!
System: D&D 5E
Description: You live in the donjon and your work is simple: stop the adventurers. A simple task for simple (and dumb) goblins. But today is specials, this group is special, they are as dumb as you are!
Come and try this funny adventure, and discover the true life of a goblin trying to defend an improbable donjon from an improbable group of adventurers.
GM: John Coffield
Game: Servants of the Lake
System: Call of Cthulhu
Description: Lovecraft Country, the 1920s. A young man has gone missing. His last known whereabouts: a motel near Squatters Lake. Perhaps he's just shacked uyp with some gal, or maybe he's rebelling against his father? Or perhaps you get more for your money at this motel than just a bed for the night...
Suitable for total newbies and veterans alike, join me for a game of investigative horror as your investigators (pre-gens supplied) uncover clues and confront horrors that may put their lives and sanity in danger.
Content warnings: violence, death, insanity, gore/injury detail
GM: Chris O’Regan
Game: The Jewellers Sanctum
System: Old School Essentials
Description: A sealed lab and a troubled jeweller magician make for an odd combination, yet here we are. Jesem Draxas, the said concerned individual needs to claim his inheritance following the death of his grandfather who thought it fitting to bestow upon him the sprawling family estate, including the lab that has been sealed since his death. Jesem has seen fit to hire you to clear out the family home for it has been shuttered for quite some time and strange beings have taken up residents within it…
Old School Essentials is a reimagining of dungeon crawl based TTRPGs that held sway in the early years of their development. Redesigned to incorporate modern design concepts that make for a fast and fun dungeon romp!
GM: Rob silk
Game: V is for Going Viral
System: City of Mist
Description: City of Mist is a neon-noir detective game in a city of ordinary people and legendary powers.
A new infectious evil is operating in the City, using students to spread itself. Your crew must uncover its network and figure out its origin before confronting this horror personally.
Pregens provided, or you are welcome to bring your own characters if you have one.
This game contains themes of mild language, violence, crime, infection and immorality.
GM: Elliott Craggs
Game: Mothership
System: Mothership
Description: Mothership is a sci-fi horror RPG with simple mechanics and easy character creation, taking influences from media such as Aliens, Event Horizon and The Expanse series. Pick your class from Marine, Android, Scientist or Teamster (power loader not included), roll for a bag of equipment and jump right in to inspect weird anomalies for pay and company! If you're lucky, you may even survive.
GM: Tony Ringrose
Game: Once upon a time in the wasteland
System: Fallout
Description: In the nuclear-ravaged wasteland of the Commonwealth, an armed standoff outside of a ruined vault leads a group of strangers to a discovery that paints a target on their backs and could forever change the region.
GM: Karolina Soltys
Game: Arsenic and Lies
System: LARP Arsenic and Lies
Description: Arsenic & Lies is a 3 hour Live Action Roleplaying Game for 5-12 players inspired by Downton Abbey and Agatha Christie novels. Rather than being a classical whodunnit, it focuses on the emotions, relationships and secrets of the characters involved: solving the murder might be less important to the characters than pursuing their clandestine affairs, arranging marriages of convenience or blackmailing their enemies.
It's beginner friendly, so you will have fun even if you've never played a Live Action Roleplaying Game before!
Game: Acting up in Lankhmar
System: Dungeon Crawl Classics
Description: A corrupt Duke of Lankhmar's foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of 'The Fiascos of Duke Hogfat.' With nobody else to turn to, the troupe hires you as their evening's protectors. Will the play end in a standing ovation or will the Duke and his thugs bring down the house on the troupe and their defenders?
This is a level 2 adventure for Dungeon Crawl Classics. Pre-gens will be provided.
GM: Andrew Gardner Blatch
Game: The White Devil
System: Call of Cthulhu 5th
Description: Players are members of the crown’s Black Company, tasked with tackling heresy and treason. The company must escort a foreign dignitary through Northumberland and to safety, whilst maintaining secrecy at all costs.
Set in the latter years of Elizabeth I reign, during a dark period of unrest and huge social change, this is a Candlelight adventure featuring violence, evil and insanity.
Pregens provided.
GM: Ian Sandford
Game: The Camping Trip
System: Call of Cthulhu
Description: In August 1927, the “Three Musketeers” Hilda M. Kurth, Kathleen M. Norris and Catherine E. Robbin completed the Vermont Long Trail, a hiking trail stretching 273 miles along the spine of the Green Mountains to much media attention.
A year later, you and your friends inspired by the intrepid trio are intending to follow in their footsteps along the trail and into the wilderness
GM: Julian Hayley
Game: New Years Evil
System: Dungeon Crawl Classics
Description: Get ready for XCrawl, the live-on-pay-per-view death sport RPG, now powered by the unstoppably old-school (and soon to be published) XCrawl Classics. This holiday season, XCrawl is breaking open a bottle of over-the-top dungeon crawl insanity, and serving up some New Year's Evil.
Strange things are afoot in Toronto! The spirit of the New Year is driving the Gods to drink, whipping the fans into a frenzy, and inspiring the staff the staff to start the party before the team even makes it into the green room! Can a low-level squad, faced with shady jousters, wet jesters, hell pugs, and cubicle zombies - not to mention poetry, puzzles, and traps galore-survive to ring in the New Year? And will the sponsors still pick up the tabnow that the dungeon has gone mad?
Start the countdown! Nunc est bacchandum atque Xcrawl ludendum !
GM: Liam Mills
Game: Epoch
System: Homebrew
Description: EPOCH is a game for 2-4 players, in which players take the role of of a prehistoric tribe of fantasy creatures in the stone age land of Erwa. Players must work together to survive against dinosaurs, spirits, neighbouring tribes, and harsh conditions.
The game runs on its own simple system - all rolls use a maximum of 2d6 and character creation is a ten minute process. The game is rules-light and designed to be as streamlined as possible for players of all experience levels.
GM: Richard Talbot
Game: Anytime, Anywhere, Anyhow
System: Mongoose Traveller
Description: In the dangerous world of interstellar travel, one organisation promises to aid its members, "Anyhow, Anywhere, Anytime".
As 12 Travellers Aid Society (TAS) members get caught in a Red Zone natural disaster, TAS Member Outreach Services are called upon to deliver that promise. With a limited supply of duck-tape, no string and and a severe lack of towels, will the TAS Team be able to save the day. TAS loves it when a plan comes together.
Anyhow, Anywhere, Anytime is a Mongoose Traveller scenario for 2023 cons from BITS.
Themes - disaster rescue, poverty, VIP service, war
GM: Simon Barns
Game: Sins of the Fathers
System: Chivalry and Sorcery 5E
Description: The baron’s eldest son Almeric (named after his grandfather, a warrior of legendary prowess) is like most healthy young men—hot-blooded and occasionally too reckless for his own good. His adventurous spirit would be difficult to curb even if his father wanted to, so instead Aldred gives Almeric free rein for his exploits and only ensures that he takes along a few trusted companions to keep him out of trouble. His permanent ‘minder’ is Sir Grisso, an old knight who has been in the family’s service even in the days of Aldred’s father. For the latest hunting trip, you have also been sent along.
Such trips are usually uneventful...
A classic Dragon Warriors scenario being run under Chivalry & Sorcery 5th edition.
No knowledge of either system is necessary - all will be explained at the table.
Expect a tale of adventure, betrayal, and chickens coming home to roost.
Pregens will be handed out at the table
GM: Ryan Blake
Game: The Lock of Time
System: Doctor Who 2nd
Description: The multiverse is on the verge of collapse!
A Crisis so big only multiple Doctors can even hope to stop it!
A multitude of enemies, all of time and space on the verge of destruction, only one time lord can stop it, will it be you/them/us?
GM: Bruce Cunnington
Game: Beyond the Silver Scream
System: Dungeon Crawl Classics
Description: "Players begin as high school kids in the mid-'70s - early-'80s who go to the local seedy theater to catch the premiere of the new horror flick "Screaming Sorority Girls from Planet Playtex". But the horror isn't confined to the screen! And the special-effects are all-too-real. So take a seat and brace yourself for an adventure where the director isn't the only one doing the cutting!"
This is a level zero 'funnel' adventure for Dungeon Crawl Classics RPG. Pregenerated characters provided. Players who wish to sign up for both my games can level up surviving characters to take part in my afternoon game - Shadow of the Beakmen!
GM: Peter Lattimore
Game: Beacon of the Lost Realm
System: Homebrew
Description: Setting out from the town of Emberwatch our heroes will journey across the Wild Lands to reach the tumbledown lighthouse seen on the nearby headlands. Lord Emberblade has charged them with relighting the beacon therein, to aid further reinforcements coming up the coast from Pargranin.
GM: Feroze Khan
Game: The Thing with Circulus Station
System: Mongoose Traveller 2E
Description: "Set on the outskirts of the great Imperium the you, Traveller, step into the worn-out boots of disgruntled employees of a faceless mega-corporation. These weary workers have finally had enough of their underpaid and overworked lives, and a chance for freedom and riches beckons in the form of a daring interstellar mission."
I'm a new GM and looking to run a game of Traveller. It will feature a mix of roleplay and combat. There may also be space combat. New players are welcome.
This will be my first time running at a convention so all I ask for from players, is a bit of patience and a whole lot of adventuring spirit.
Are you looking for a good sci-fi adventure like Firefly or the Expanse?
Sign up Travellers!
GM: Tom Willliams
Game: Operation Sigmund
System: Delta Green
Description: A group of seemingly different people wake up in the Adirondack mountains. They all remember being the same special forces soldier. A mysterious benefactor, a chance to save themselves. But can they uncover what happened to them? What will you do when "you" is an unknown quantity?
Delta Green is a game of Conspiracy, Espionage and Personal Horror, featuring agents desperately trying to keep the world safe the terrible things that lurk behind reality for one more day. Think Lovecraft does the X Files, with a healthy does of John le Carré. This self contained scenario, including pre generated characters, should serve as a good introduction to the world for new players or an interesting tale within it for the experienced.
Delta Green frequently touches on potentially difficult themes. We will use lines and veils and the X-Card to help keep everyone safe. The scenario includes the following potential triggers:
*
*
Suicide
Loss of identity
GM: John Wilson
Game: Dark Territory
System: The Mecha Hack
Description: On the waterworld of Ryūjin, great cargo vessels ply the trade lanes between the island cities. When the crew of the Leatherback answer a distress call, they find themselves tangling with a rogue clan of mecha pirates.
GM: Bruce Laing
Game: Tales of the old West
System: Year Zero Engine
Description: Tales of the Old West isa Historical Fiction game set in the 1870s of America. Set in a newly formed cattletown in Texas, a regular weekly poker group will find their friendship put to the test through one trying night of events.
TAGS/THEMES: Historical, Western, Drama, Violence, Gambling
As this is a historical fiction game, the following trigger warnings are called: Potential Racism, Discrimination against Women.Harm to Animals
The 'X' card safety tool will be in play
GM: Jim Heru
Game: The Bot with the Yellow Bandana
System: Bots N Pieces
Description: The Bot with the Yellow Bandana
Wacky-Wild-West with Robots!
4 Players - D20 Set of Dice - Pencils - Kids/Families 10+
Pregenerated Characters provided, no experience necessary in the system.
GM: Phil Lucas
Game: 5_04 – Equal Exchanges
System: PFS2E
Description: A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Since the defeat of Aslynn, the Waterfall has become more of a staple around the Grand Lodge, starting to hold strange, isolated meetings with leadership and seemingly putting together some plan. Her most recent request is that a team of Pathfinder agents journey to Hwanggot and meet with the underworld dragon, Valashinaz as a introductory team. Venture-Captain Yi Da Som arranged the meeting through Valashinaz's kobold assistant, Purepurin. Unfortunately, between then and the PCs arriving, Purepurin forgot about them in the midst of pickling recipes from goblins and creepy crawlies invading the vaults! It's up to the PCs to help Purepurin bring Valashinaz's vaults under control while she summons the dragon to ensure these introductions go off without a hitch!
This adventure is the first part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration. This arc will be continued in PFS2 #5-09 (for levels 5-8), PFS2 #5-11 (for levels 7-10), and PFS2 #5-18 (for levels 9-12).
GM: Andrew Hicks
Game: 2-24 Shadows Last Stand
System: PFS
Description: A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).
The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself.
GM: Kate
Game: Trouble in Space
System: No Thank You Evil
Description: Transporting your buddy on a spaceship looks super easy. Except maybe things are not as they seem. Gather your friends and prepare for Trouble in Space!
GM: Phil Callan
Game: Bitter Seeds
System: Cypher System
Description: Raiders, radiation, and other threats of the post-apocalyptic wasteland—including a mysterious warlord with no face—stand between you and a before-times seed bank with life-saving grain.
GM: Andrew Walter
Game: Whalgravaak’s Warehouse
System: Troika
Description: For centuries since his death the warehouse of the cruel logistics wizard Whalgravaak has stood in a bad district of Troika city, condemned by The Autarch to remain shut. Within its umber walls creeping horrors and criminal types lurk amongst teetering piles of forgotten goods...
Your mission now takes you within - bring your powers of magic, might and wit to survive the perils of WHALGRAVAAK's WAREHOUSE!
A convention-tweaked version of the new Troika module!
GM: Dan Marriott
Game: The Things we believe in
System: Wrath and Glory
Description: A middle sector manufactory has seen a decline in productivity and the Lord Militant of Gilead prime has beard enough excuses, you are a inquisitorial group sent in to find out what is going on.
A game set in the Warhammer 40k universe.
GM: Dimitri K
Game: The Case of the Murderous Mansion
System: Monsters and other childish things (ORE)
Description: A batch of creepy orphans, with all their troubles and faulty memories and strange powers, is moving in to a wing of Candlewick Manor and not liking it at all. Can they figure out what’s so wrong with their new living quarters — and keep themselves living while they’re at it?
This scenario is an introduction to The Dreadful Secrets of Candlewick Manor, a campaign setting for Monsters and Other Childish Things, which sees doleful foundlings with murky pasts in a great, dreary orphanage filled with dangerous truths.
Pre-generated characters will be provided. This game uses 10 D10 per player, which can also be provided. Experience with the game system isn't required.
Themes: Violence, Madness, Rejection by society, Orphanhood. X Card will be used.
GM: Roger Sorolla
Game: Ernies Dungeon Museum
System: Basic D&D
Description: A dungeon adventurer, Ernie Wyver, built an underground museum outside of town to showcase his adventures and findings. You are newly arrived in town and eager to see it, though the townspeople don't seem much interested, perhaps because they didn't much like Ernie.
There's no such thing as a haunted museum, right?
You can't take valuable exhibits out of the museum, right?
Museums are safe and friendly places to visit, right?
GM: George Dolby (RP Haven)
Game: The Second Confirmation
System: Pathfinder 2
Description: Pathfinder Society initiate goes missing on their Confirmation mission to become a fully-fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group Confirmation in order to spearhead a rescue. It’s up to a new generation of heroes to save one of their own, and potentially make a few big discoveries along the way!
GM: Adam Taylor
Game: Mythridia
System: Fate Core
Description: Mythridia is a land in the skies. Its human inhabitants live upon rocky spurs and plateaus that arise from the surface of their world. Below these heights, are plunging ravines filled with swirling fog and stalked by powerful predators.
Mythridia is a land filled with flying fantastical creatures - griffons, manticores, wyverns, perytons, rocs, etc. - and the best way to explore it, is to take the skies on the back of one.
Players will do just that, flying their winged beasts into the unknown, in order to explore rumours of a mysterious, and deadly new predator.
Pre-gen characters will be provided. No prior knowledge of the Fate sytem is required.
GM: Chirag Asnani
Game: Snakes at the Swayamvara
System: Pathfinder 2
Description: Nothing says fun like a big Desi wedding! Yami Kiājan is an ambitious woman who planned to attempt the entrance trials for the Monastery of Unfolding Wind, but she's suddenly decided to announce a Swayamvara instead—a series of challenges in which nobles compete for her hand in marriage. What caused her to give up her dream? And can you help her childhood sweetheart Jasveer unearth the truth and maybe win the Swayamvara along the way?
A 4th level adventure where our heroes delve into the splendor, the action and the intrigue that comes in this exciting mix of Hindu mythology and the great big Desi wedding.
GM: Benoit Felten
Game: Macchiato Monsters
System: Dungeon Inc
Description: Dungeon, Inc. is a soon to be published English language version of the award winning French RPG Donjon & Cie. In this game, the players work for Dungeon, Inc. a company whose mission is to attract adventurers to the Dungeon, loot them and take their stuff. Blending the best of dungeonverse tropes and the worst of modern corporate culture, think D&D version of The Office. You will laugh, you will gnash your teeth, and if you're good enough you will pass the test to become a full-fledged employee.
GM: Dan Melgar
Game: Living Arcanis
System: In plain sight
Description: When her young page has gone missing, Calista val’Sheem, a senator from Savona, requests your help to investigate his disappearance. Can you find the missing boy and what evil lies hidden in plain sight?”
An Introductory adventure optimized for 3rd-level characters; playable by characters of any level.
GM: Paul fornier (RP Haven)
Game: We are Grrr!
System: D&D 5E
Description: You live in the donjon and your work is simple: stop the adventurers. A simple task for simple (and dumb) goblins. But today is specials, this group is special, they are as dumb as you are!
Come and try this funny adventure, and discover the true life of a goblin trying to defend an improbable donjon from an improbable group of adventurers.
GM: John Coffield
Game: Servants of the Lake
System: Call of Cthulhu
Description: Lovecraft Country, the 1920s. A young man has gone missing. His last known whereabouts: a motel near Squatters Lake. Perhaps he's just shacked uyp with some gal, or maybe he's rebelling against his father? Or perhaps you get more for your money at this motel than just a bed for the night...
Suitable for total newbies and veterans alike, join me for a game of investigative horror as your investigators (pre-gens supplied) uncover clues and confront horrors that may put their lives and sanity in danger.
Content warnings: violence, death, insanity, gore/injury detail
GM: Chris O’Regan
Game: The Jewellers Sanctum
System: Old School Essentials
Description: A sealed lab and a troubled jeweller magician make for an odd combination, yet here we are. Jesem Draxas, the said concerned individual needs to claim his inheritance following the death of his grandfather who thought it fitting to bestow upon him the sprawling family estate, including the lab that has been sealed since his death. Jesem has seen fit to hire you to clear out the family home for it has been shuttered for quite some time and strange beings have taken up residents within it…
Old School Essentials is a reimagining of dungeon crawl based TTRPGs that held sway in the early years of their development. Redesigned to incorporate modern design concepts that make for a fast and fun dungeon romp!
GM: Rob silk
Game: V is for Going Viral
System: City of Mist
Description: City of Mist is a neon-noir detective game in a city of ordinary people and legendary powers.
A new infectious evil is operating in the City, using students to spread itself. Your crew must uncover its network and figure out its origin before confronting this horror personally.
Pregens provided, or you are welcome to bring your own characters if you have one.
This game contains themes of mild language, violence, crime, infection and immorality.
GM: Elliott Craggs
Game: Mothership
System: Mothership
Description: Mothership is a sci-fi horror RPG with simple mechanics and easy character creation, taking influences from media such as Aliens, Event Horizon and The Expanse series. Pick your class from Marine, Android, Scientist or Teamster (power loader not included), roll for a bag of equipment and jump right in to inspect weird anomalies for pay and company! If you're lucky, you may even survive.
GM: Tony Ringrose
Game: Once upon a time in the wasteland
System: Fallout
Description: In the nuclear-ravaged wasteland of the Commonwealth, an armed standoff outside of a ruined vault leads a group of strangers to a discovery that paints a target on their backs and could forever change the region.
GM: Karolina Soltys
Game: Arsenic and Lies
System: LARP Arsenic and Lies
Description: Arsenic & Lies is a 3 hour Live Action Roleplaying Game for 5-12 players inspired by Downton Abbey and Agatha Christie novels. Rather than being a classical whodunnit, it focuses on the emotions, relationships and secrets of the characters involved: solving the murder might be less important to the characters than pursuing their clandestine affairs, arranging marriages of convenience or blackmailing their enemies.
It's beginner friendly, so you will have fun even if you've never played a Live Action Roleplaying Game before!