Seminars will be held in one of our three seminar rooms, places are not booked in advance, turn up just before the show and please be aware that we will be keeping numbers strict for your safety
Provisional (Subject to change) seminar schedule
Seminar Room One
1000-1055 Bez - Game Design is for EVERYONE
Everyone can benefit from game design. Whether you want to share your creations or not. Game customisation, life-lessons, and self-improvement. Bez will cover the basics, explain why EVERYONE could benefit from some game design skills, and talk about how to share your creations in a low-effort, low-cost way.
1100-1155 Paula and Steve Dempsey - Starting from Earth: Stealing RPG ideas from real-world folklore and the Occult
Join Paula and Steve Dempsey for this panel on how to draw your game ideas from British folklore and the occult. We'll talk about how to take inspiration from place, people, time, buildings or books to impart a surreal (un)reality to your scenarios. There'll be time for your questions and ideas too.
Paula is the Ennie Award winning author of The Book of the Smoke for Pelgrane Press, an eliptonic gazetteer of London in the 1930s, and of its upcoming sequel, The Book of the New Jerusalem, a guide to English folklore, magic and weirdness.
Steve has contributed to a number of Pelgrane publications in the Dying Earth and Trail of Cthulhu lines, notably Dreamhounds of Paris. Fearful Symmetries, his Trail of Cthulhu campaign for English magicians in the 1930s, should be available at this convention.
Together they brought their knowledge of London's mysterious past to Cubicle 7's Cthulhu Britannia: London and Magpie Games' Urban Shadows.
1200 - 1255 - Free League - Community Content Masterclass
Never before has it been so easy to publish content for your favourite games and share it with a world-wide audience, via platforms like DriveThruRPG‘s community content programs, Itch.Io, and the Mörk Borg cult. We bring together community creators that have made it to the top of the bestseller lists to share their experience and offer their learning to you. If you are looking to publish your first piece, or looking to improve your sales this is the seminar to attend. There will be plenty of time hot questions. Featuring Nick Brooke, Chaosium’s Community Content Ambassador, Johan Nohr, creator of Mörk Borg and Chief Basilisk of the Mörk Borg Cult, and Diana Probst, bestselling creator. Panel chaired by Matthew Tyler-Jones, co-presenter of Effekt, a podcast about (mostly Swedish) RPGs and modest creator on the Free League Workshop.
1300-1355 Smart party "Writing Your Own Adventures for Publication
"Ever wondered what you need to do to get your very own scenario written and published? Got burning questions to ask, or just want to know where to start? Baz and Gaz from the "What Would the Smart Party Do?" are joined by Paul Fricker (Call of Cthulhu) and Mat Hart (Steamforged Games) to tell you their personal journeys and get you started on the road to being an RPG writer.
1500-1555 Guy Sclanders - How to Make NPCS
Join Guy, from the popular YouTube channel How to be a Great GM, as he shows you how to create amazing NPCs using a variety of quick tools that will blow your socks off. The talk is aimed at storytellers, DM's, GM's, comic writers, novelists - anyone who needs to create side-characters or NPCs as we call them. Learn how to make your NPCs tell you what they want to do, how they'll react, and what they'll say when encountered.
1600-1655 What's Hot in Indie RPGs
What's Hot in Indie RPGs returns for its ninth year to talk about some of the hottest games and trends from 2021 with contributions from designers, publishers and players from all across the word. With Lloyd Gyan & Rob Carnel and produced by Epistolary Richard. Follow @therpgpipeline on Twitter for seminar materials and previews of the games and trends we'll be discussing.
Seminar Room Two
1000-1055 Pelgrane Press - GM Masterclass
How can an RPG Gamemaster cultivate spine-tingling suspense in a horror game, or keep a blistering pace in an action game? How do you ensure you'll end a home session on a cliffhanger or a satisfying resolution, and a convention game before the slot ends? How can players help keep the game rolling along smoothly? In this seminar, expert gamemasters from Pelgrane Press discuss pacing, timing and other vital techniques to running effective RPGs.
1100-1155 Cubicle 7 - Line Announcement
Cubicle 7 share exciting news on Warhammer 40,000 Roleplay: Wrath & Glory, Warhammer Fantasy Roleplay Fourth Edition, Warhammer Age of Sigmar: Soulbound, Doctor Who: The Roleplaying Game Second Edition and much much more!
1200-1255 Chaosium - Rivers of London
The Rivers of London RPG with Lynne Hardy, Paul Fricker and Ben Aaronovitch. In the series tenth anniversary year, come and meet the developers of the RPG and talk about the challenges faced when developing Ben’s books into a new game.
40 years of Call of Cthulhu with Mike Mason, Paul Fricker and friends. Come and hear about the past present and future of this this enduring game, from the authors of the current edition.
Seminar Room Three
1000-1055 Leaving Medieval Europe:
Creating diverse worlds for your TTRPGs On this panel, we will discuss common world-building stereotypes and pitfalls in TTRPGs; alternatives to the usual ‘go to’ ideas; how things can go wrong; and how you can do things right.
1100-1155 Laura Mauro, Stark Holborn, Amy Brennan - Linear vs Non Linear stories in gaming
Laura, Stark, and Amy will be taking you through the development of stories , particularly in video games where the freedom of the open table isn't available. How do you craft the stories that will grip people when there's no one there to improvise, what are the challenges to writing compelling stories, and what can we learn, both from
1200-1255 John Robertson
1400-1455 Steve Mchugh - Time, Space, Publishing
Steve McHugh is an award nominated, internationally best-selling author of Urban Fantasy and Science-Fiction. He has published 13 novels and 4 novellas since 2012, both traditionally and through self-publishing, and has no intention of stopping there and he is here to talk to us for the first time at Dragonmeet.
1600-1655 Dave Cartwright -Self Publishing – A Field Guide for BeginnersYou wrote a thing, a good thing and people say you should get it out there, but how do you achieve that? What are the realities and practicalities of printing? Trademarks, Copyright and USBN’s all lurk in the long grass and, from books and manuals to boards, boxes, cards and counters, there are many parts to even the simplest game. Where do you source art, how much does it cost, am I doing it right? These questions and more are the focus of this panel.
1800-1900 Vickys World
It’s time for the Goblin Market, where strange stallholders offer wares both sinister and spectacular! But something is weird- well, more weird than usual- in this bizarre bazaar. Can our party of comedian-adventurers, Talal Karkouti (the Alexei Sayle Podcast), Jon Gracey (Werewolf: Live) and Sasha Ellen (Character Building Experience), save the day?
Join GM Vicky Hawley (Jericho Comedy, Rolldark GMA’s Edge of Kaos) and special guest Paul Foxcroft (Questing Time, Ted Lasso) on a Vicky’s World RPG one-shot adventure in D&D 5e.